

š” Tip: You can fine-tune an inset in the Inset Faces settings (press the F9 key or open the settings dialog in the lower-left 3D viewport corner). Step 3: Now hold down Control to extrude the polygon(s).ÄÆor straightforward extrusions, you can use the āEā key. Step 2: Drag to scale (inset) the polygon(s) that will be extruded. Step 1: Select one or more polygons, and press the āIā (Inset) key instead of āEā. In Edit Mode, after using the āEā key to extrude you often need to scale the extruded polygons by pressing āSā to initiate the Scale tool.Ä«ut there's a slightly easier way to extrude + scale: šÄŖrticle Tip: Model a Cute 3D Character in Blender 2.8 Hotkey #4: Use the Control key to turn Inset into Extrude + Scale š” Tip #2: Bend also works on Lattice points. Vertices need to be selected in that area too. š” Tip #1:Ā Hold Alt to make the bend affect the other side of the 3D cursor as well, mirroring the bend effect. Step 5: Press Shift + W to activate Bend, and move your pointer to guide the bending. š Note: Warp works in screen space, so usually youāll want to switch to an orthographic view like the front view.

Step 4: Place the pointer at the outer end of the vertices youād like to bend (usually just outside a mesh). Step 3: Select the vertices youād like to bend.

The 3D cursor functions as the bendās base point. Step 2: Place your 3D cursor at the desired bend pivot position (select vertices and press Shift + S to move the cursor to the selection). The Bend tool (formerly called Warp) is one of those hidden gems. Please note that this Blender hotkey cheat sheet work in the latest Blender 2.8x versions and might not work in Blender 2.7x or older Blender Hotkey #1: Embrace the Bend tool to bend your meshÄ«lenderās Edit Mode is filled with useful tools but some of them are slightly hidden.
